Scoring in 45s

Every hand is worth 30 points. What you do with them depends on whether your team won the bid.

Points in a hand

5 tricks × 5 + 5 bonus = 30 points. Points come in fives, so every score in 45s is a multiple of five.

Making your bid or getting set

TeamTook at least the bidTook less than the bid
Bidding teamScores everything it tookSet: loses the amount it bid
Other teamScores everything it took (see over 100)

A team that's been set can go below zero. Being below zero is called being in the hole.

30 for 60

A bid of 30 means taking all five tricks (all 30 points). Because that's so hard, most tables double it: make a 30 bid and you score 60. Miss even one trick and you lose 30.

60 for 120

Many tables give a team in the hole a way back: they can bid 60, which outbids a 30. It's still a promise to take all five tricks. Make it and you score 120; miss and you lose 60.

The over-100 rule

Once a team has 100 or more, it can only score by winning the bid. If it doesn't win the bid, the points it takes don't count. It can still take tricks to help set the bidders.

This stops a team from coasting over the line on the other team's bid. To finish the game, you have to bid for it.

Winning the game

Scoring examples

BidBidders tookOthers tookBidders scoreOthers score
202010+20+10
20255+25+5
252010−25+10
15 (dealer bagged)1020−15+20
30300+600
30255−30+5
60 (from the hole)300+1200
20, others at 1051515−200 (over 100)

Keeping score

Two columns, one per team, with a running total. Write the bid beside the bidders' entry and circle sets so you can see at a glance who's been set and how often. Check the totals before every deal; it's easy to add when you should have subtracted.