How to play Auction 45s

The complete rules, from shuffling to the last trick. If you only read one page, read this one.

What you need

The deal

Cut for the first deal; after that the deal passes to the left after every hand. The dealer shuffles, the player on the right cuts, and the dealer deals clockwise starting on their left.

Everyone gets five cards, dealt in packets of three and then two. The dealer also deals four cards face down to the middle of the table. This is the kitty. The rest of the deck stays beside the dealer for the draw.

Bidding

Starting on the dealer's left and going around once, each player either passes or bids higher than the bid before. Bids go up in fives: 15, 20, 25 or 30. A bid is a promise that your team will take at least that many of the hand's 30 points if you get to choose trump.

The dealer bids last and has a special privilege: they can hold, which means taking the bid at the same amount instead of having to go higher. The player who was outbid can then raise again, and the two of them go back and forth until one passes.

If all four players pass, the dealer is bagged: they're stuck with the lowest bid and must play it.

The details, including when you can bid 60, are on the bidding page.

Naming trump and the kitty

Whoever wins the bid names the trump suit. You have to hold at least one card of the suit you name. Then you pick up the four kitty cards, so you're holding nine.

Discard and draw

Starting on the dealer's left and going around, every player throws away the cards they don't want, face down. The bidder discards down to five. Everyone else may throw away as many as all five, and the dealer deals them replacements from the deck so they're back to five.

Most players throw away everything that isn't a trump, unless it's a high card in another suit that might win a trick.

Playing the tricks

The player on the bidder's left leads the first trick. Everyone plays one card, going clockwise. Whoever played the best card wins the trick and leads the next one. Five tricks are played in all.

The best card is:

"Highest" uses 45s order, which is not the usual order. The top three trumps are always the five of trumps, the jack of trumps and the ace of hearts. With spades as trump, the top trumps are:

The six highest trumps when spades are trump, best first.

Below the queen, red trumps run high to low (10 down to 2) and black trumps run low to high (2 up to 10). The card rankings page has every suit laid out.

Following suit

When trump is led, you must play a trump if you have one. The exception is reneging: the 5, the jack and the ace of hearts can be held back when a lower trump is led.

When a plain suit is led, you must either follow suit or play a trump. You choose which. You can play any card only if you have none of the suit that was led.

Remember the ace of hearts is a trump, not a heart. If hearts are led and diamonds are trump, the doesn't count as following suit; it's a trump.

Scoring a hand

Each trick is worth 5 points. The trick that contains the highest trump played that hand gets 5 more, so it's worth 10. That makes 30 points in every hand.

A bid of 30 is special: you have to take all five tricks, and if you do you score 60. More on the scoring page.

Winning the game

The first team to reach 120 wins. Scores are only checked at the end of a hand. If both teams pass 120 in the same hand, the team that won the bid wins the game.

An example hand

North and South are partners against East and West. North dealt. East passed, South bid 20, West passed and North passed. South named spades as trump, took the kitty, and after everyone discarded and drew, the hands were:

PlayerHand
South (bidder)
West
North
East

West is on the bidder's left, so West leads.

TrickWestNorthEastSouthWinner
1South
2 ledSouth
3 ledSouth
4 ledWest
5 ledWest

The 5♠ was the highest trump played, so trick 4 is worth 10. North–South took tricks 1–3 for 15. East–West took tricks 4 and 5 for 15. South bid 20 and only took 15, so North–South are set: −20. East–West score +15.